i can’t find any Tutorial on youtube about
It’s possible, but not very suited to it. Essentially because you need to have predictive movement on the client side to not have the movement be unplayably laggy, you would need to do all of this yourself, as Netcode for GameObjects doesn’t have an in built solution for this (yet, it is on the roadmap). You could get around this by having client side authority, but this would make it trivial for players to cheat.
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Tldr the reason the are no tutorials is because it’s not a very good idea. You would be better off using another more suitable networking solution, or custom Netcode.
thanks for the help