I have a map texture albedo and black and white mask. Black parts of a mask is a water. White is a ground. How to make black parts behave like water by reflecting sky with some additional blue color? Blue color is needed to make it look like water not the mirror.
Can URP Lit material do that? I tried several options and failed. Do I have to use another shader? Or I would need to create it by myself in something like ShaderGraph if it’s possible?
Here is the example of the mask for a map. Black parts is a water on a texture.
@pagan_poetry_1 You could try creating a material with the URP Lit shader, changing the Workflow Mode from Metallic to Specular, and putting your black and white texture as the Specular Map.
You may need to invert the texture so that the white areas are the water, because in the specular map the brighter areas will be smoother and the most reflective.
Enable “Environment Reflections” to make the water reflect the skybox or the cubemap texture you’ve assigned in your Lighting settings. Change the colour value in “Base Map” from white to blue to tint the reflection blue.