public Transform player;
public Vector3 offset;
// Update is called once per frame
void Update()
{
transform.position = player.position+offset;
transform.eulerAngles = player.eulerAngles;
}
[Command]
public void(GameObject Me, Vector3 v){
Me.transform.position = v;
TargetMove(Me.GetComponent().connectionToClient)
}
that’s how to send data to server