I am currently using ECS for my multiplayer shooter game with NetCode for Entities, targeting iOS and Android mobile devices. I have a large environment running in the gameplay sub-scene.
In an attempt to optimize performance, I tried combining meshes to reduce the batch count. However, this didn’t significantly improve performance on iOS. In fact, in some areas of the environment, the FPS dropped.
What optimization techniques can I use to reduce the tris and verts count?