How to prevent Anti Aliasing for a texture

Title. Basically, I have a texture which needs to be sharp with no anti aliasing, because I need the colors to be exact and not blended. I tried many different options, and looked up a whole bunch and tried what it said, but nothing, only a minor change here or there. It said try to change it to be multiples of 2048, but for this, I can’t

Original texture (province map from EUIV, using this for now to test things out, then am going to create my own)

Texture in Unity

(Zoomed in to make it easier to spot)

Okay, turns out it the size was limited and so I had to update the max size to the original