I just started picking up tutorials and guides on Unity and I’m really stuck with this one. I tried to search about it but didn’t exactly find anything that I’m familiar with or I understand. I basically went ahead on c4d and created a Group object with a plane object and a displacer, gave it a low-poly look and set an animation speed on the displacer (shader-noise) and I could clearly see the animation on c4d. You can see yourself below on my attached files.
Later on, when I went to Unity I added on my Assets folder a baked .fbx formatted form of my sea-animation. However when I click on the Animations Tab, there’s no animation available. I’m clearly somewhere terribly wrong due to my lack of knowledge, could someone maybe propose a solution or anything which could help me learn how to implement the animation?
On my attached files I’ll make sure to include the Screenshots, however here’s a link to that low-poly sea I did on c4d, in case anyone wants to use it for my example and show me the right way to implement on Unity.