How to properly import a simple C4D Animation into Unity?

I just started picking up tutorials and guides on Unity and I’m really stuck with this one. I tried to search about it but didn’t exactly find anything that I’m familiar with or I understand. I basically went ahead on c4d and created a Group object with a plane object and a displacer, gave it a low-poly look and set an animation speed on the displacer (shader-noise) and I could clearly see the animation on c4d. You can see yourself below on my attached files.

Later on, when I went to Unity I added on my Assets folder a baked .fbx formatted form of my sea-animation. However when I click on the Animations Tab, there’s no animation available. I’m clearly somewhere terribly wrong due to my lack of knowledge, could someone maybe propose a solution or anything which could help me learn how to implement the animation?

On my attached files I’ll make sure to include the Screenshots, however here’s a link to that low-poly sea I did on c4d, in case anyone wants to use it for my example and show me the right way to implement on Unity.


i’ve never used c4d, but most likely you have to bake the animation…
as some sort of vertex animation or maybe can use bones?

or other option, make a shader in unity that animates those vertices (there might be some free ones in the forum already)

Hmm so I baked the animation in Timeline but now what? Also Unity doesn’t use PLA right? When you bake the object there’s a PLA checkbox.

Anyway after I baked it I tried to export again and I saw that there’s a checkbox saying PLA to Vertex but again nothing appears in Unity. Anyone who is familiar with both c4d and Unity maybe can help a brother here lol? I seriously wasted my whole day yday searching for some kind of tutorial or blog post about doing this, it’s just a simple animation ;( …