The idea is to be able to give a discount on, say, the current subscription whenever I feel the user has earned it (i.e. 50% off on the current monthly subscription fee after X events).
The documentation says that SKProduct would have an array called discounts which can be used to show the available discounts and, if needed, use those for purchasing them.
In my project, I am using the namespace UnityEngine.Purchasing and mainly going through an IStoreController to initiate the purchases.
I also do some light use of IExtensionProvider->IAppleExtensions, which seems to have a method ContinuePromotionalPurchases but nothing else.
Is there a tutorial, guide or sample project for this?
Here is again a very simple workflow of what I’d like to achieve:
IF user IS subscriber or WAS subscriber
and IF user has completed X steps
THEN show user with 50% off for the next month
[The promotional offer would be coming from iTunes, if I am not mistaken]
For information, I am currently on version 1.22.0.
Hi - is there a way to offer an introductory price for a consumable IAP item for a limited time? I am using the Codeless IAP so, looking for a codeless solution, please. I have set up a pricing template for Google and a price tier for Apple but those don’t seem to address anything other than the ‘regular price’, not a ‘sale price’. Thank you for your help!
Hi @JeffDUnity3D , If I have set a pricing tier for the Apple Configuration in the IAP Catalog for my product is that where the ‘price text’ field in the IAP Button Script will pull the price from to display in my App or will it pull from the Apple App Store Connect pricing tier based on the product ID in the IAP Catalog? If pulling from the Apple App Store Connect -Great! But, then what is the point of filling it in, in the IAP Catalog? Is the IAP Catalog merely just to create an export to make populating the App Store data easier? I’m a little confused what data pulls in from where. Thank you for your help.
The Catalog is used by Codeless IAP to define your products and for exporting, as you mentioned. I don’t use the catalog myself and always use scripting instead of codeless, and load my products like:
@JeffDUnity3D Great! So how can I provide promotional offers to already subscribed users? (as described in the link above)
Say I want to reward a user with a discount in the pricing of the next month subscription (not a free trial as the user is already subscribed), how can I do it through Unity IAP library? I really couldn’t find a way to do that…
Thanks!
P.S. Did I miss any new version of the IAP library? I was still at the stage where you said you guys would look into it and add it in the next version