I got an Labyrinthgame. Everytime the user comes to an dead end there is a little Object he can pick up to unlock a part of the minimap. In the beginning there is no minimap only when he picks up the first part. I tried using Blocks to block the view of the minimap camera and disabling them when the user picks up a map piece but I don´t want to have such an ugly black minimap where only a part is visible.
Using a screenshot from the Minimap and apply textures onto the blocks also won´t work because the color of the minimap should change when the user comes close to the end.