I want to generate particles on the surface of a mesh renderer in the hierarchy using the vfx graph.
The only item that can be added to the vfx graph blackboard is skinned mesh renderer.
Does the vfx graph not support mesh renderer?
There is Sample Mesh block and Mesh blackboard property. Check version of your package or if it’s not visibile, then maybe it’s still experimental and you need to enable it in preferences > vfx graph > experimental blocks/operators checkbox.