How to Simulate Headset in Editor

Hi, I’m making a game for VR, but don’t have a headset to test it out with… I found this video,

Which seems like a great way to do it, only it seems Unity changed something recently, and it doesn’t work quite the same as it does in the video… I can see the simulated VR 2 cameras, but it doesn’t accept input. I don’t really need to see hand movement like the video seems to be showing, just camera movement.

Is there any easy way to simulate a headset movement with mouse movement? I’m using the MockHMD headset like in the video, but again, I tried on a few different scenes and am not getting any mouse input…

Thanks

These guys might know a lot more about this sort of thing:

as well as what the current best practices are in VR/AR/XR land.

1 Like

Oh, my bad. Thanks, I posted it in that forum :slight_smile:

1 Like