We are now offering a huge collection of FREE assets that worth hundreds of dollars with GameDraw (starting from the latest release 0.869 available at the Asset Store)
The current available collection includes 10 buildings, 10 medieval buildings, barrels collections, boxes collection, trash cans, containers, vending machine, small house in 3 construction stages.
This week aditions:
50 building for city construction, city probes
Continuous Growth:
The content will continually grow âOn a weekly or even daily basisâ with more assets that will only be available for GameDraw users through GameDrawâs warehouse window so donât hesitate to grab GameDraw and get access to these amazing assets
GameDraw is a complete 3D modeling extension for Unity, the assets come with it for FREE as an added value service for the buyers and extra value for money, so when you pay $45 you get all the features of GameDraw from mesh editing, UV editing, Morphing, primitives, boolean, 2D to 3D and a lot of other features as well but the assets is our way of rewarding the people who are supporting this project in fact part of these assets which we are providing with GameDraw are being sold on the asset store.
If I could change the title I would change it maybe to something like âHundreds of FREE Assets now for GameDraw Usersââ or as stated by uweenukr, sorry if that lead to any miss understanding.
Well itâs not free in anyway.
There is no right way to use the word free in your case.
Thatâs a bad practice, and you may put a red flag in potential customer.
Do you know a way to changing the title as I thought people would understand from the âIn GameDrawâ part that it is part of GameDraw. if so, please tell me so I can change it
It depends on how you look at it, if you are a Pro Unity user âyou paid for itâ and you went to the asset store, then what would you call the assets titled FREE in there, paid because you paid $1500 for Unity Pro as anyone with revenue >100000 must buy the Pro.
Baha, it is very obvious that this adds just for the GameDraw , you can just edit your post and add on the first line something like (exclusive for gamedraw customers ONLY ) goodluck bro.
Are you hosting this site (gamedraw3d.com) on your home PC? It is too slow.
Iâm interested when 1.0 is released. The models are OK and nice but arenât going to inspire anyone to buy Game Draw.
Can I suggest you port Unityâs Character Customization demo (from their web site: it is several years old now) to Unity 3.5 / Unity 4.0 and rewrite it to do Character Customization with Resource.Load and other things to make it work with Unity Free.
Then produce training videos where you modify the meshes of the male and female characterâs faces to give them a different look, also alter the texures and colors with Game Draw too.
No, it is hosted on GoDaddy but it seems they are facing issues lately for that we might move into another host, thanks for the note thought.
We do want to inspire people to buy GameDraw but we also want to make GameDraw a complete asset and level creation tool as well as we want to give more value to the people who supported the project.
For the character customization, our current implementation is not related at all to the one of Unity, the one done by unity only load asset bundles and change them but what we did is that we actually wrote a complete system were you can select vertices, triangles, edges or elements to define named and tagged parts then you can either import another modified mesh for the same model or you can modify it directly using the tools provided by GameDraw once you do this one or more times you will be able to modify the parts or the whole model using parameters or by randomizing specific parts or the whole mesh, actually this enables you to generate hundreds of variations and to define whatever parts you like on your model, non the less this technique also enables morphing of the whole mesh or parts of it and by using it is possible to deploy more characters âor anything elseâ to your game with less size âbeing finalized by our teamâ that can reach up to 20 or 30 times smaller when deployed.
It might be a good idea to have that one ported but we will take a look at it and see whether it is possible to do that.
I just changed to hostdone.com for $54 every two years. It is a bit slow too but much cheaper than godaddy.com
I should have tried be a bit more precise: your code creates and modifies meshes for use in Unity at a low level (mesh editing) but then at a high level in game you have a character customization for managing characters during game-time (just swapping meshes, textures, colors not editing mesh). Itâs just a example of how to use the meshes created in your Game Draw in Unity. A nice freebie that will be more popular.