GameDraw - 3D modeling for Unity [RELEASED]

Hello Everyone,

We are pleased to announce GameDraw which is a 3D Modeling extension inside of Unity :smile: that lets you create, edit, optimize, edit UVs and sculpt models inside of unity it comes as an editor utility:

Some features are the following ( but watch our youtube channel for more :slight_smile: ):

  • Copy and save meshes
  • Export meshes to (.obj and .ctm ā€œOpenCTMā€)
  • General information about the selected mesh (number of triangles, vertices,edges, materials)
  • Edit vertices, triangles, edges, quads and elements (submeshes)
  • Extrude
  • Weld
  • Smooth
  • Move or Center Pivot
  • Subdivide (whole mesh\selected triangles) by center or edge
  • Assign new material to selection (without duplicating if the material already exists)
  • Slice
  • Soft Selection
  • Freeform translation
  • Vertex projection
  • Split edge
  • Flip faces
  • Clone
  • Detach
  • Mirror
  • Boolean operations and constructive solid geometry (CSG)
  • Optimize Drawcalls (Combine Materials)
  • Remove dulpicate materials
  • Generate triangle strips
  • Optimize the mesh by generating decimated copies for LOD
  • Combine meshes
  • Batch meshes
  • Combine materials
  • Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs
  • Sculpt meshes and use a texture for sculpting
  • Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill)
  • 2D to 3D and geometry painting in the sceneview
  • Voxels generation from 2 or 3 images to generate models
  • Primitives
  • Extend-ability through Utilities (Check inst3D under utilities)
  • A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work :wink: )

And much more to come…

If you want to see the true power of GameDraw for 3D modeling, 2D texturing and UV editing in Unity then check out the below videos:

GameDraw Overview

Kids Room speed modeling

Sci-Fi scene modeling

AND an A-Z tutorial showing how to do everything in GameDraw

You can always watch our youtube channel for alot of videos regarding GameDraw
http://www.youtube.com/user/GameDrawMXD
GameDraw on the AssetStore

Does it work (at least the edition of vertices) with skinned meshes? I mean without destroying the animation on the mesh.

It does not modify the bone weights but we should investigate this further however it is a great feature to implement :smile:

Looks great! I may be getting this soon… and the City Builder you all are making.

Speaking of which … any ETA on the City Builder? (sorry I know that’s a tad bit off topic)

We don’t have a specific date yet but we are hoping that we finish it before GDC

Just having some fun with GameDraw, a small hut done within 5 minutes inside Unity from Unity’s plane and I’m a developer so excuse my art :wink:

Wow this loks pretty cool,.

Thanks :slight_smile:

Looks pretty amazing :slight_smile:

Is this for altering existing meshes, or can you create completely new ones? do you have many triangulation options (I’d ideally love constrained delaunay or similar)

Thanks!
Mike

It is for both altering existing meshes or creating new ones, there still some features that have not made the BETA yet but one of them is the constrained delaunay triangulation :smile: which you have already predicted :slight_smile:

Wow, amazing. Is one of the other beta features boolean operations? e.g. Cube + Cylinder to make a cube with a circular hole cut through it? Final question, what is your intended upgrade policy as you add features? Will existing buyers get free upgrades for a while?

Yes, we have that in mind but we haven’t started the implementation yet, our upgrade policy will always be free upgrades until a major release happens but what we really do care about is to build a user base for it and to always improve and fix it as these are the most important things :smile:

@runonthespot - In case you haven’t seen it there is boolean system about to come out http://forum.unity3d.com/threads/119583-Mesh-Boolean

Oh…ok, thats really a great system for boolean operations, I like spookycat as he is doing a great job :smile:

Really interesting!!

Thank you very much :slight_smile:

Below is a picture of the image tracing to 3D solution which is still not ready for beta but some results are available :slight_smile:

very interesting!! …compliments!

Very interesting!!! Keep it up!!!

Thanks guys :smile:

Looks great for quick in-unity prototyping, keep it up guys!