We are pleased to announce GameDraw which is a 3D Modeling extension inside of Unity that lets you create, edit, optimize, edit UVs and sculpt models inside of unity it comes as an editor utility:
Some features are the following ( but watch our youtube channel for more ):
Copy and save meshes
Export meshes to (.obj and .ctm āOpenCTMā)
General information about the selected mesh (number of triangles, vertices,edges, materials)
Edit vertices, triangles, edges, quads and elements (submeshes)
Extrude
Weld
Smooth
Move or Center Pivot
Subdivide (whole mesh\selected triangles) by center or edge
Assign new material to selection (without duplicating if the material already exists)
Slice
Soft Selection
Freeform translation
Vertex projection
Split edge
Flip faces
Clone
Detach
Mirror
Boolean operations and constructive solid geometry (CSG)
Optimize Drawcalls (Combine Materials)
Remove dulpicate materials
Generate triangle strips
Optimize the mesh by generating decimated copies for LOD
Combine meshes
Batch meshes
Combine materials
Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs
Sculpt meshes and use a texture for sculpting
Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill)
2D to 3D and geometry painting in the sceneview
Voxels generation from 2 or 3 images to generate models
Primitives
Extend-ability through Utilities (Check inst3D under utilities)
A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work )
And much more to comeā¦
If you want to see the true power of GameDraw for 3D modeling, 2D texturing and UV editing in Unity then check out the below videos:
Is this for altering existing meshes, or can you create completely new ones? do you have many triangulation options (Iād ideally love constrained delaunay or similar)
It is for both altering existing meshes or creating new ones, there still some features that have not made the BETA yet but one of them is the constrained delaunay triangulation which you have already predicted
Wow, amazing. Is one of the other beta features boolean operations? e.g. Cube + Cylinder to make a cube with a circular hole cut through it? Final question, what is your intended upgrade policy as you add features? Will existing buyers get free upgrades for a while?
Yes, we have that in mind but we havenāt started the implementation yet, our upgrade policy will always be free upgrades until a major release happens but what we really do care about is to build a user base for it and to always improve and fix it as these are the most important things