GameDraw - 3D Modeling INSIDE of UNITY!

Hello Everyone,

We are pleased to announce GameDraw which is a 3D Modeling extension inside of Unity :smile: that lets you create, edit, optimize, edit UVs and sculpt models inside of unity it comes as an editor utility:

Some features are the following ( but watch our youtube channel for more :slight_smile: ):

  • Copy and save meshes
  • Export meshes to (.obj and .ctm ā€œOpenCTMā€)
  • General information about the selected mesh (number of triangles, vertices,edges, materials)
  • Edit vertices, triangles, edges, quads and elements (submeshes)
  • Extrude
  • Weld
  • Smooth
  • Move or Center Pivot
  • Subdivide (whole mesh\selected triangles) by center or edge
  • Assign new material to selection (without duplicating if the material already exists)
  • Slice
  • Soft Selection
  • Freeform translation
  • Vertex projection
  • Split edge
  • Flip faces
  • Clone
  • Detach
  • Mirror
  • Boolean operations and constructive solid geometry (CSG)
  • Optimize Drawcalls (Combine Materials)
  • Remove dulpicate materials
  • Generate triangle strips
  • Optimize the mesh by generating decimated copies for LOD
  • Combine meshes
  • Batch meshes
  • Combine materials
  • Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs
  • Sculpt meshes and use a texture for sculpting
  • Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill)
  • 2D to 3D and geometry painting in the sceneview
  • Voxels generation from 2 or 3 images to generate models
  • Primitives
  • Extend-ability through Utilities (Check inst3D under utilities)
  • A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work :wink: )

And much more to come…

If you want to see the true power of GameDraw for 3D modeling, 2D texturing and UV editing in Unity then check out the below videos:

GameDraw Overview

Kids Room speed modeling

Sci-Fi scene modeling

AND an A-Z tutorial showing how to do everything in GameDraw

You can always watch our youtube channel for alot of videos regarding GameDraw
http://www.youtube.com/user/GameDrawMXD
GameDraw on the AssetStore

100% pure awesomeness !

This looks great!

Thanks guys, it is still in the BETA stage but we are doing our best to add more and more features and to improve, your input and feedback is really appreciated and we would love to hear from you guys on what will be good to have in it.

Nice job !

You should balance the audio in your video tutorial. I notice half way through that their was a narration to be blown away at the end by your ending sound.

If you implement a system of real world scale uv project, I would be sold :slight_smile: that would be ideal for using primitives to mock up certain things, and even to bring meshes in and project tiling textures over different object setups.

Thanks, we will do that for sure :slight_smile:

Sure, we will do consider that in the next update

Let me know when you get it in, and I will purchase and test it out :slight_smile:

I will keep you posted :smile:

Purchased! This looks great, can’t wait to give it a go! Keep up the good work. :slight_smile:

Thanks :smile: if you needed any help just drop us an email from the support tab and we will be very glad to provide it and we would also appreciate your feedback as this will help us improve and enhance it.

Is the interface scaleable? As great as this is (features that I have sorely missed on several occations!) -I wouldn’t part with half of my screen realestate for it :slight_smile:

Sure, you can scale it :smile:

Excellent! - one question, do you extend the number of primitives that unity has? (sphere,cube,cylinder) - I would love to see a whole bunch of other primitives as a part of this software, which combined with the edit functions would make rapid-prototyping exponentially faster!

We can add that very soon, could you please specify what primitives you would like to see in the next update so that we include them :slight_smile:

Mainly the typical standard primitives: (maybe minus the teapot hehe)

But it would be awesome if you included some of the extended primitives as well:

By the way, another question came to mind. Which kind of poly modelling tools does your software have? I’m thinking of: Edit modes; vertex,edge,face - Edge select tools; loop/ring.

Consider it to be done :wink:

currently it is vertex and face but we have an implementation for edge which is still in ALPHA mode and we will do loop/ring in future updates

Those primitives and a lot more are coming in the MegaMesh system and alot of them are already available in other assets on the asset store. And besides surely you just need to knock those up once yourself and save them off once and they are ready to use in GameDraw, would rather see the time spent on extending the editing features and the city builder instead of duplicating stuff thats already available.
RapidPrimitives unitymagic.com - unitymagic Resources and Information.
Procedural Primitives ReCreation Studios: Procedural Primitives (Unity Asset Store)

Seconded, dont waste your time recreating what is already available spend it on improving what you have added in GameDraw that isnt already available such as the city builder or as Mike said improving the editing tools.

Didn’t noticed these products before, looks interesting and yes I agree with you as if something like that already exist we might work on extending our main feature set

I agree with that :slight_smile: