hundreds character on a game level, how much polycount per character? how about the maps?

Hi all,

I’m doing a game major project now. And in my game I’d like to have hundreds of character in 1 scene. I’m wondering if each character have around 4000-5000 tris will it be laggy when played?

how about the uv maps, normal maps, is it affecting also? I’m planning to have something simmilar with Shogun2 fighting scene.

This is a question that has no simple answer. There are simply too many variables that affect the outcome. For example, what platform are you referring to? If you mean a PC, then what kind of machine, and what GPU? What size screen are you going to render to? Things that affect the answer include:

a) If you are animating these 100 characters, then possibly the frame rate is going to be affected by the time it takes to animate all the bones of these characters.

b) If you have complex shaders on these characters, then possibly the game will be “GPU-bound” with the shaders taking a long time to calculate the colour of each pixel. (We see this a lot on mobile games.)

c) If you have a lot of materials in your characters, then the GPU may spend more time switching materials than drawing triangles.