I iam learning about baking lightmaps (version 2019.3.7f1). But i can’t make it work in the HDRP, is working fine on the Universal Pipeline tho. What am i missing? Also the texture are not apearing on my materials and meshes inside the folders.
I think the lightmaps are baking fine, you just don’t have enough reflection probes to cover the entire area, so everything falls back to the environment probe, that makes everything extra washed out.
Add more reflection probes, or get that reflection probe in the center, and extend the bounds so it covers most of the level.
Yep, it was part of it, i didn’t noticed that there is inner and outer face to scale on those new probes. And the exposure was too high, that’s why the lightmaps were all white. Thank you!