I’m using Unity 2020.2.7f1 trying to create an interior scene with some exterior elements as you can see my problem is my lightmaps and reflection probes are supernovas, using latest version of HDRP aswell because some of my tools depend on it. I’ve tried different settings, baking multiple types, using different bake settings all to no avail.I’m using a mixed directional light and mixed point and area lights(same issue with realtime and baked).
realtime both on enable and every frame is working fine…
Adjust exposure until they look reasonable?
That doesn’t work, everything with Contribute GI is still 10 times brighter than anything else in the scene.
anyone?
if i do a day scene scene with like 14 exposure and 10k intensity directional light and 2000 lux hdr sky it looks fine, but i want to make a night scene so i use a .5 intensity direction light, .5 lux hdr sky and 3 exposure and then it starts to look like this.