I can't grab any game objects with the Near-Far Interactor in Unity XR Interaction Toolkit 3.0.3

I can’t grab non-default game objects with the Near-Far Interactor in Unity XR Interaction Toolkit 3.0.3.

I’m using a Windows PC and Meta Quest 3.
I’m trying out the Near-Far Interactor which integrates Direct Interactor and Ray Interactor, but even if the gameObject has the XR Grabb Interactable component added, the player’s hand (Near-Far Interactor) cannot grab it unless the Layer is set to default.
I tried the Interaction Layer and the Near-Far Interactor Physics Layer, but I still couldn’t grab it.
How can I grab objects with Layers other than the default?


Since I am a Japanese speaker, I will also provide explanations in Japanese to ensure accurate nuance.


Unity XR Interaction Toolkit 3.0.3のNear-Far Interactorでdefault以外のゲームオブジェクトを掴むことができない
Windows PCとMeta Quest 3を使用しています。
Direct InteractorやRay Interactorが統合されたNear-Far Interactorを試しているのですが、XR Grabb Interactableコンポーネントが追加されたgameObjectでもLayerがdefaultになっているものじゃないとプレイヤーの手(Near-Far Interactor)が掴むことができません。
Interaction LayerやNear-Far InteractorのPhysics Layerを試しましたが、それでも掴むことができませんでした。
どうすればLayerがdefault以外のオブジェクトを掴めるようになるのでしょうか。

これは私の誤解でした。実は、Near-Far Interactor の Sphere Interaction Caster と Curve Interaction Caster の Filtering Settings → Physics Layer Mask にレイヤーを追加するのを忘れていました。

While OP has already fixed it, here’s what they said in English (DeepL):
This was a misunderstanding on my part. In fact, I forgot to add a layer to the Filtering Settings → Physics Layer Mask for the Near-Far Interactor’s Sphere Interaction Caster and Curve Interaction Caster!
Here’s some images to help any future readers that are still confused:


I’m not sure what OP meant when they menttioned Curve Interaction Caster, since there’s no physic layer mask, only a raycast mask. Though perhaps its best to apply it to both.

Rant:
The tutorials youtubers absolutely sucks for leaving their tutorial outdated. This is already a pretty niche dev community. The fact that this is the only place I found the answer to my problem is baffling.