when i install the accelerator in local PC
it told me to use following ip address and port number
but it don’t give me that !
just show “0:”
@UUUnity we have recently noticed that as a bug in the installer and will have a fix for that issue soon. Meanwhile, you can open the unity-accelerator.cfg
file that was created and stored in the directory you chose for caching items. Look for the LastUsedIP
field and the LastUsedProtobufPort
for the address and port numbers you can reference in your Unity Editor preferences.
I have the same problem, but in my case ,the “LastUsedIP” and “LastUsedProtobufPort” in my unity-accelerator.cfg was null. how can i do?
If those values are empty then that would suggest that either the Accelerator was not configured to enable ADBv2 (aka support for the Asset Import Pipeline v2) or it was unable to successfully select an available listen address and port on the system. To troubleshoot this further, you’d likely need to review the unity-accelerator.log
file that should have been created in the directory you choose for storage. If this doesn’t have any clues to help you along, I would recommend opening a ticket with Unity customer support.
I review the unity-accelerator.log, and the log file shows:
msg : pubnubVersionOnly.client.AttemptJSON error
component :pubnubVersionOnly
subprocess_id :4
error :gave up after 5 attempts
level :warn,
msg :standardClient.Doerror,
component :pubnubVersionOnly
subprocess_id :4,
method :POST
target":“https://collab-accelerator.cloud.unity3d.com/api/v1/accelerator/version_channel_access
error”:"Post https://collab-accelerator.cloud.unity3d.com/api/v1/accelerator/version_channel_access: dial tcp 34.96.123.104:443: i/o timeout
the emoj expree “: p”
That sounds like the Accelerator is unable to establish any kind of connection. Is it being limited by a local system firewall, perhaps?
Sorry to reply so late, but I closed the firewall and Accelerator still didn’t work
You might try following along with the help @gregoryh_unity is providing in this thread in how to go about debugging connectivity issues.
The same problom:just show “0:”
I have the same problem. Can I install Accelerator without Internet access? I want to install in my local network.
@Dorice , thank you for asking about this. I am able to reproduce this behavior when attempting to run an Accelerator on a network without public Internet access and have opened an internal bug (tracking as [COL-1426]
). We’ll definitely get a fix for this soon. In the meantime, the only “workaround” is to have connectivity to the Internet from the host the Accelerator is to be running. I’ll update this thread when we release a fix for this issue.
Hi
I recently deployed an accelerator as part of an ongoing project and had a remote team send me this issue, on screen sharing with them I found they had this issue when they installed the accelerator on a machine but had put the cache storage path as a network address and not a local path on the machine.
Are you attempting to do something similar?
For those interested, today’s release should work when installed in a network that does not allow egress connections.
Same error here !
I’m using U.A v1.0.524+g96c5e18 on macOS Catalina 10.15.6.
The accelerator is showing “:0”.
My machine is directly connected to the internet. The only thing from default settings is that cache location is in an external hard drive (USB).
Thanks
This could be an installer bug, or “something else”, unfortunately. If you can check the storage directory you gave while installing, there should be some log files that might help with debugging there. The directory will have unity-accelerator.cfg and either some *.log files or a log directory with *.log files in it.