I have a folder of animations “inplace” & “rootMotion” in them both there are folders “crouth”, “idle”, “jog”, “jump”, “run”, “walk” after watching countless of tutorials or reading them I still have no idea how to make it work I have bought many animations and I do not want to go them for waste.
please help send some kind of link or anything that can help with making locomotion system from these animations
I would start with some basic animation and/or locomotion tutorials.
If you can’t learn from a tutorial, no amount of words in this tiny box will help.
Remember the two steps to tutorials and / or example code:
- do them perfectly, to the letter (zero typos, including punctuation and capitalization)
- stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.
… kinda like how this guy does it;
Imphenzia: How Did I Learn To Make Games:
you have opsive controller. find the demo character controller, put it in a scene, duplicate the animator, swap the animation clips in the animator for these animations and use that animator.
O now i understand difrence betwen root motion and in place and i dont kinda don’t need root motion so im gona delete this file
so i wached many tutorials and none said how to make game work with multiple animations like i hawe 1 normal idle animation 4 animations times 2 because it rotates into other side of rotating and even more animiation in crouch i cant find tutorial that shows how to make locomotion as a whole it only shows 1 or 3 animations
Finding a tutorial for precisely what you want is not how tutorials work.
Tutorials work by focusing on a single concept such as animations or the animator and its properties, code to interoperate with the properties, etc.
ALL of these things are extremely well-covered.
Your job is to learn these things and integrate them into whatever game you want to make.
Be sure you are not just “waching” tutorials. You need to DO the work at the same time while understanding what you are doing.
NOTE: you might need to do it several times until you understand what is happening. Use the documentation. At least read it all!! If you can’t read the docs, why should we retype it for you here?
Otherwise you’re just a typing monkey and nothing put in this little box will help you any better than the tutorials would.
Instead of “I have a problem,” try this pattern:
How to report your problem productively in the Unity3D forums:
This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
- links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?
If you post code, only post the relevant code and always use the format button above. Do not post photographs of code.
Remember with Anything with Animations / Animators / Mechanim:
Only consider the code AFTER you have done this critical step:
Always start with the Animator state machine and prove it works in isolation, no code at all.
Here’s more reading on how to do that:
ok so lets go back i hawe this speed ind i dont know if i did it right way like i hawe many stops fast stop and normal stop how do i need to put treshhold so it will work np animation starts then loop and fast stop or normal stop



