I want Furioos to work with MetaQuest2

I would like to develop VR apps in Furioos due to the many resource limitations of WebGL apps.

It says Android in the Furioos supported OS, but does it support Meta (Oculus) Quest2?

My concerns are as follows.
・Can it display a VR screen?
・Can it send/receive tracking information and controller input?
・Does it work with OpenXR plug-ins?

I have no knowledge of Furioos as I have never experienced Furioos, but I have experience creating cloud-rendering apps using only com.unity.webrtc, so it is technically possible. I can say that.

  • Camera tracking data is sent to the server using the data channel.
  • The client side is made compatible with VR using the assets of WebXR Export. Now you can see it in Quest2.