I have a strange issue related to the flipX varialble of a sprite renderer.
Consider the following code:
leftImageSpriteRenderer = leftImage.GetComponent<SpriteRenderer>();
if (leftImageSpriteRenderer != null)
{
Debug.Log("Found the sprite renderer");
leftImageSpriteRenderer.flipX = true;
}
leftImage.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Portraits/character_portrait.png");
My expectation would be that the character portrait would be flipped along the X axis. However, while the sprite appears, it is not flipped. IS the problem that I’m flipping the spriterender component and referring the sprite in the parent image object?
Thanks for your attention!