using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class InputManager : MonoBehaviour
{
private PlayerInput playerInput;
private PlayerInput.OnFootActions onFoot;
private PlayerMotor motor;
// Start is called before the first frame update
void Awake()
{
playerInput = new PlayerInput();
onFoot = playerInput.OnFoot;
motor = GetComponent<PlayerMotor>();
}
// Update is called once per frame
void FixedUpdate()
{
//tell player motor to move using the value of the movement action.
motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>());
}
private void OnEnable()
{
onFoot.Enable();
}
private void OnDisable()
{
onFoot.Disable();
}
}
Ive looked at my code for a solid hour now following the video tutorial by Natty GameDev for a fps.
Ive rewrote my script several times.
It only happens when i add the PlayerMotor