Imposible to see my character animation in Unity.

Can someone help me with this? Because I have my bone bassed animation character and has been imposible to me take this character into unity.
I bake te animation of the bones, mesh, IK, everithing but unity do not take the animation and also do not show the elements visibles.

Please someone now how to resolve this problem?

Which software are you using? it is very difficult to answer with so little info…

I try to move solid thing with bones and I have success. But when I deform a mesh with bones it was impossible to take this into Unity with success. I think the problem is in the configuration of the maya project or exportation to fbx.
I upload the maya 2009 file if someone can check it and export successfully a fbx I’ll be eternally thankful.

Make sure deformation is checked under animation on the fbx settings and make sure you have the latest fbx exporter from the link on Unity’s site and Unity 2.6.1

(i can’t open your file)

Ok I found the solution. The problem was that the FBX fila does not cotained the skining. So I skin my animation with SMOTH BIND instead RIGID BIND. A small solution to a major problem.
Thanks to all of you.

I can give a look to your scene if you want but…