Welcome to the July 2026 edition of In Case You Missed It, your roundup of the latest community discussions, product updates, technical articles, and more!
Discussions posts
Last month’s ICYMI:
Announcements:
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Apple Rosetta deprecation and your Mac Intel-based games: what to do and when
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Announcing the Unity CLI: A new way to connect your tools and agents
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Unity Ships support for Microsoft GDK Intelligent Delivery for XBOX on PC using the GDK
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Did you get an unexpected email from Unity Discussions last week? Here’s what happened
Events:
Releases:
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Multiplayer Service Package v2.3.0 is now publicly available
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Create event-based multiplayer games with Stateful Logic and Cloud Code
Feature Previews, Pre-Releases, and Roadmap updates:
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Opening your Unity production to the whole team - closed beta is live
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Web Platform - What shipped in 6.5, and what’s coming in 6.6
Technical Articles:
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Interactive 3D for Employee Training: Use Cases, Tools, and ROI
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Does AI have a use case in industrial workflows? A technical FAQ
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FAQ: Set up 3D data workflows for teams in Unity Asset Manager
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FAQ: Automate 3D data workflows with Unity Pipeline Automation
e-books:
How-to Articles:
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How to launch UA campaigns: Creatives, bids, and budget strategy
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The UA prelaunch checklist: How to set up tracking, events, and postbacks
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A guide to the learning phase and ROAS optimization in Unity Ads
Videos:
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The Unity Studio template — Build an interactive 3D configurator
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LI video short series: ‘I built this in an hour’ (snippet 3)
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Unity Studio template | Build an interactive 3D configurator
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IAP 5 Payment providers | Direct-to-Consumer (D2C) in-app tutorial
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IAP 5 Webshops | Building your first in-app purchases webshop tutorial
Blogs:
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Unity AI Material Generator: create Physically Based Rendering materials from a text prompt
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Unity AI Cubemap Generator: Create skyboxes and environment reflections from a text prompt
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Unity AI Sprite Generator: create 2D sprites, icons, and animation-ready spritesheets from a prompt
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Introducing Ditmara: A modular reference architecture for production-grade digital twins
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Unity Studio Real-time Collaboration: Faster feedback and team alignment in shared 3D workflows
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A day in the life of… build interactive 3D without developers series (Industrial designer)
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How Limbitless Solutions is redefining adaptive sports with real-time 3D
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What the industry told us at Cannes 2026: mobile gaming is no longer optional
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Everyone is a gamer: inside mobile gaming’s biggest audience opportunity