Howdy everyone, back again with the In Case You Missed It - April edition! I think I got it all, but please call me out if I missed anything!
Discussions posts
Last month’s ICYMI:
Announcements:
- Feedback wanted - Addressables Survey
- Action Required: Preparing for LevelPlay SDK Compliance Modernization (v9.4.0)
- PubMatic Bidding now on LevelPlay
- Burst Compiler & Job System Multithreading — Official Web Support in Unity 6.4
- Why Livewire and Unity teamed up to scale in-game advertising across ANZ
- Extending programmatic addressability into mobile gaming: Unity Exchange now supports RampID
- Advertise across EEA with confidence: Unity becomes one of the first in-game ad networks to join IAB Europe’s Transparency & Consent Framework
- Gaming audiences everywhere: Unity and Index Exchange unlock omnichannel activation
- Elevating mobile in-app video scale: Unity’s partnership with Nexxen
Releases:
- Now Available: Unity Hub 3.17.3
- Windows 11 24H2 is now available as an experimental OS version for Unity Build Automation
- Unity Build Automation Console Support Available
- Now Available: Unity Hub 3.18 beta
- New feature: Custom Templates now available in Unity Hub 3.18 beta
- Project Auditor helping you to Upgrade your Unity version
Feature Previews, Pre-Releases, and Roadmap updates:
- Planned breaking changes in Unity 6.6
- OculusXR Package Deprecation
- Physics Core 2D in Unity 6.5
- Upcoming Relay Port Changes
- PanelRenderer: Evolution of the UIDocument Component in 6.5+
- A Note on UI Toolkit Support for HDRP
- UI Toolkit Performance Update in 6.5
- Announcing the Transition from Rosetta 2
- Advanced Text Generator (ATG) Now Default in 6.5
Technical Articles:
- Industry Fundamentals: An in-Editor tutorial for Unity Industry developers
- Migrating to Render Graph tutorial: Understanding the RenderGraph samples
- Migrating to Render Graph tutorial: The Render Graph viewer
- Graph Template Workflows
- Optimize and automate your asset import configuration settings
- Understanding Old Dependency Reuse in Unity AssetBundles
Videos/Webinars:
- How we test Unity IAP in production (and why it matters)
- How do you follow more than 4.5 billion downloads? Subway Surfers City explained
- Interactive 3D made easy: A Unity Studio walkthrough
- IET Youtube Videos Playlist - 10 videos
- Industry Fundamentals template: Key workflows and features
- FREE WEBINAR - Thread Lightly: Parallelizing Tools with the Job System
- Migrating to Render Graph
- Render Graph samples - part 1
- Render Graph samples - part 2
Blogs:
- Games made with Unity: April 2026 in review
- How solo dev SlugGlove built 102 million spell combinations in Unity for Rhell: Warped Worlds & Troubled Times
- Technical art deep dive: How Cairn renders gameplay-specific rock materials using 3D blendmaps
- Making fire feel alive: Real-time fluid simulation in Ignitement
- Industry Fundamentals template: Learn how to use key Unity tools for 3D interactive industrial applications
- CTV and mobile gaming: The winning strategy to reach your core audience
- 6 core pillars of hybrid simulation game success
- The do’s and don’ts of hybrid casual monetization: How to create a profitable hit
Case studies / Customer Testimonials:
- Akupara Games on publishing, platforms, and Rain World’s revival
- Building rendering and production pipelines for Rainbow Six Mobile
- How Fumi Games blends 2D animation and 3D worlds in Unity for MOUSE: P.I. For Hire
- How BlackMill Games enhanced visual fidelity and performance in Gallipoli
Livestreams:
- Asset Showcase: Odin
- Creator Showcase: Gecko Gods
- Learn Showcase: Get Started with Shader Graph
- Lighting In Unity in 10 Minutes/1 Hour/1 Day | Clocked
- Publisher Red Flags