So I am making a 3d adventure game, but I currently don’t have a way to move the “player”.
The game is going to be a 3d third person RPG with some really classical RPG tropes, (I think that’s the correct word) you know side quests item stats, magic, monsters, towns and such. I have taken lots of inspiration from the “feel” lord of the rings gives you with that well placed music and world structuring. but enough about the game, I really need a movement script (duh) but cant seam to figure out how. If anyone has one I can use I will be so thankful and of course you will be in a credits.
PS I’m still new to this so if it isn’t to difficult that would be great.
Start with tutorials… lots of tutorials.
As this is apparently the THIRD time I have suggested this to you I am forced to conclude that either:
a) you are not reading replies here, OR
b) you are hoping for someone to just do it for you.
The purpose of this forum is to assist people who are ready to learn by doing, and who are unafraid to get their hands dirty learning how to code, particularly in the context of Unity3D.
This assumes you have at least written and studied some code and have run into some kind of issue.
If you haven’t even started yet, go check out some Youtube videos for whatever game design you have in mind. There are already many examples of the individual parts and concepts involved, as there is nothing truly new under the sun.
If you just want someone to do it for you, you need go to one of these places:
https://livehelp.unity.com/?keywords=&page=1&searchTypes=lessons
I won’t bother reposting my standard “How To Do Tutorials” blurb. If you are serious, go dig it up in the replies I have posted to your previous messages.