In the Input System, how can I replace the existing input action assets on the Player Input Component with new input action assets?

Here is my code for switching input action assets

                _newActionAssets.Enable();
                _playerInput.enabled = false;
                _playerInput.defaultActionMap = "Standalone_EOperationMode.GamePlay";
                _playerInput.actions = _newActionAssets;
                _playerInput.actions.Enable();
                _playerInput.enabled = true;

However, when this code is called and the corresponding input is pressed, 2 errors occurs as follows:

This is the first error message:
KeyNotFoundException: The given key ‘7e631a94-e6ef-4de2-a848-a82e8bf9b27c’ was not present in the dictionary.
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <694551e795764b938030a3128fac2b36>:0)* *UnityEngine.InputSystem.PlayerInput.OnActionTriggered (UnityEngine.InputSystem.InputAction+CallbackContext context) (at Library/PackageCache/com.unity.inputsystem@1.7.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1335)* *UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at Library/PackageCache/com.unity.inputsystem@1.7.0/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer)*
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

and the second error message:
KeyNotFoundException while executing ‘performed’ callbacks of ‘TempDefaultKeyInputConfig (UnityEngine.InputSystem.InputActionAsset):Standalone_EOperationMode.GamePlay’
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer)*
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr)


How should I properly switch input action assets, and what could be causing this issue?
Is it due to some references or callbacks not being correctly cleared, or is there another reason?
Thanks.

By the way, I am using Unity version 2021.3.35f1
Input system version 1.3