Hello, I have a problem. I have imported an animation from Mixamo. The character in Unity correctly includes also the animation clip (DyingBackwards):
If in the project window I select the character and I go to the Inspector, I can preview the animation and in the preview it works fine.
wkwqt8
But if in the project windows I select the animation clip in the “hierarchy” below the character and I preview it in the inspector, I see that the joints are animated correctly but the root position and orientation are not.
wkwqt8
If I CTRL+D the clip in order to use it in a character timeline, unfortunately the result is the “bad” one, so the animation is basically useless.
I’ve tried to change lots of parameter in the rig tab (humanoid/generic, etc.) and in the animation tabl (root position/rotation) with no results.
Can you help?