Increase the scale of an object but the shader stays the same size?

I’ve been following a tutorial on making a low poly looking ocean shader, and it looks perfect for what I need. However, a small issue is that I cannot increase the scale of the ocean tile without increasing the size of the shader as well.

This means instead of having perhaps one or two ocean tiles that are scaled up and the ocean tile repeating itself, I currently have to add hundreds to the scene. It hasn’t impacted the game performance wise, but it would be ideal to find a way in the shader to resolve.

I’m hoping I was able to make myself clear but feel free to ask if you need more clarity on the question.

Thanks!

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