When resizing object shader changes

Hello everybody,

As a beginner about shader graphs, I have a problem with the shader that I created (thx 2 youtube ^^). This is my river shader and it works perfectly when the scale is X:1 Y:1 Z:1.

However, I have to change the Z-axis to 20 due to get a river view. When I resize it the shader’s quality changes and looks like this;

What should I do to keep quality?

My shader graph is :

Thanks for your advice.

Anybody??

The Tiling and Offset node is using UV0 as the for sampling the noise. You should use the World Position instead if you want the noise to stay consistent, otherwise ti will scale when the UVs of your object scale.