Here’s an editor utility I built and been using for quite some time. Finally got around to sharing it. It’s totally free and MIT License.
Inspector History - Github Link
Inspector History is a Unity editor productivity tool that tracks your recently visited assets and scene objects as a navigable selection history — like a browser’s back/forward for your Inspector. Quickly jump between recently selected objects, pin bookmarks to a favorites bar for quick access, and filter by type.
Unity 6+. It should work for earlier versions, but that’s not been tested.
Features
- Session persistence — history and favorites survive domain reloads, play mode, and editor restarts
- Back / Forward navigation — step through your selection history; ALT+click jumps to the start or end
- Keyboard shortcuts —
ALT + ←/ALT + →for back/forward without leaving the keyboard - Pinned favorites — up to 15 slots across configurable rows; left-click to select, middle-click to clear, full drag & drop support in both directions. For instance, drag a object from Favorites to an Inspector field.
- Type filters — independently toggle Scene objects, ScriptableObjects, and Prefabs; disabling a type purges existing entries
- Color-coded type tags — each history entry shows a labeled color strip (Mat, Prefab, S.O., Script, Tex, etc.)
- Reveal in Finder — one-click OS file browser reveal for any asset entry
- Undo — step back through up to 6 history snapshots
- Configurable sizes — history depth (6–50) and favorites count (3–15) saved per-machine
- Zero dependencies — single UPM package, no third-party requirements
Inspector History - Github Link
Enjoy! Let me know if you encounter any issues.