I’d like to say sorry beforehand if, there already a post addressing this issue
but i did searched the forum, with it’s quite hard navigation about this but haven’t found it
Is there a way to install a android build support or maybe everything else after unity editor is installed.
navigating to build setting and android navigate me to no longer existing links http://download.unity3d.com/download_unity/7807bc63c3ab/Unknown/UnitySetup-Android-Support-for-Editor-2017.3.0p2
okay, i’ll try thank you as always
P.S. : i ended up re downloading everything. because i changed my linux distribution. does this intended ? or is there a way unity could detect existing unity editor ?
I have same problem. I checked the android support checkbox when installing. Everything finished correctly but still I see the “no android module loaded” message in build settings. If I try to redownload a checked greyed out checkbox is shown with the Android support option, so I cannot uncheck/recheck it. Also I have uninstalled the editor and reinstalled it without success.
If I click the “Open download page” link I get an error:
<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to publishing-unity-binaries-prd/6e9a27477296/Unknown/UnitySetup-Android-Support-for-Editor-2018.3.0f2.
</Details>
</Error>
Is there any workaround to have android support working on linux?
OK, I found the problem. UnityHub is extracting Android Module related files directly to $HOME instead of "{UNITY_PATH}/Editor/Data/PlaybackEngines/AndroidPlayer".
So I manually moved all those folders and files to the correct path (see above) and restarted Unity and this time I can switch platform correctly.
Involved folders and files:
Apk
Data
Source
Tools
Variations
Whitelists
ivy.xml
modules.asset
UnityEditor.Android.Extensions.dll
Awesome! I’m brand new to Linux… I’m currently running 18.04 LTS. Is there any way you could give me a bit more instruction on how to? Any help would be appreciated. I’m TRYING to learn Linux.
To anyone facing this problem:
I wanted to download WebGL support for 5.4.5, but the “Open Download Page” button in the Editor took me to this URL, which was not valid (access denied):
http:// download.unity3d.com/download_unity/eb7a98026e69/TargetSupportInstaller/UnitySetup-WebGL-Support-for-Editor-5.4.5f1.exe
ERROR CODE: AccessDenied; MESSAGE: Access denied.
DETAILS: Anonymous caller does not have storage.objects.get access to publishing-unity-binaries-prd/…
So I went to the download archive page: Download Archive
The target support intallers aren’t available there, but I found something interesting. The URL for the 5.4.5 editor installers all begin with this:
https:// download.unity3d.com/download_unity/68943b6c8c42/
I suppose this may work with other versions and build platforms, so if you have this problem, you could try finding the id for your Unity version in the editor installer URL from the website and use it in the URL you want to access.
NOTE: While I was able to download and install the platform with this method, I ended up getting incompatibilities and errors when building and running that target platform, so it’s best if you can use the other method (re-running the installer). But I’ll leave this here for reference anyways, in case it helps someone.
I’ve been trying all day to get this to work, I’ve tried Unity 2019.2.2f1 and 2019.1.14f1 with Android support through the Unity Hub (v 2.1.0) as well as through the Arch User Repository (I’m running Manjaro Linux), and none of them seem to work, I always get the “No Android module loaded” with the error page when I try to click “Open Download Page”. None of the solutions described in this thread seem to work for me, the URL build code thing is accurate to start out with etc.
Same here, do you guys made any progress on this ?
I tested like 10 different versions: impossible de deploy the AndroidPlayer on Linux:
The NDK, SDK and OpenJDK seem deployed correctly (they are present in the Data/PlaybackEngines/AndroidPlayer and the Hub says they are installed
Regarding the Android Player itself, the Hub keeps suggesting to install it (the chekbox can be enabled) and everytime it downloads something, comes to an end but still no icon and impossible de switch to the platform (I noted that there is a tmp/ folder in the Data/PlaybackEngines/AndroidPlayer path but nothing interesting in there, just some XML files)
Am I missing something here? Is it possible to manually install it to test it out?
I found that if you go into unity hub, go to installations, and click the three dots on whatever installations, there is a modules tab which you can use to add modules
Hi,
I am new to Unity and have downloaded the Unity version required for building in AltSpace (which is a different version to the one needed in ChatVR to build an Avatar). I am about to install Unity 2018.4.20f1 as per ChatVR instructions and to build an Avatar and am not sure whichi modules are needed.
I’m using a Win10 laptop platform for building the Avatar and using an Oculus Rift also running on a Win10 Desktop games platform (not the Rift S).
Does anyone know whether I’ll need to install the Android Build Support, iOS Build Support, yvOS Build Support or Mac Build Support (Mono) all of which take up a lot of disk space?
Thanks.
Finally found the reason (at least on my Ubuntu installation) - spaces in folders names. The issue was that the UnityHub didn’t put the Android Build Support files inside Editor/Data/PlaybackEngines/AndroidPlayer folder. Though, it did put properly the NDK, JDK and SDK.
The missing resources were those mentioned by Pl4yeR.
So, after I made sure there is no space in folder names in the installation path, did a fresh Unity installation and voila!
I even tried re downloading whole unity. That did not worked.
And then I followed your instructions.
Thanks this detailed explanation really helped me.