Hi,
My characters bullet intstantiations from his gun are instantiated from an empty child obj I call muzzle position, positioned at the guns muzzle end.
When the characters shooting animation is active and the muzzle position is therefore in movement, the bullets instantiate all over the place (not from the muzzle position) from time to time. Sometimes they work sometimes they don’t. Only when instantiated from a non moving object does it work as it’s supposed to. I’m using unity 2021.3, is this a bug or could it be something with the scales being different and causing it to act strange like this perhaps, why is this happening?