So one day I was trying to make a function for my player in my game, and I turned on debug mode. It wasn’t working, so I turned it off. But it wasn’t closing. So I went into Task Manager and closed Unity. When I went back, this error was in the console when I modified my script and pressed ctrl + s. Then this error popped up in the console: “Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running.” I need help. By the way, this has nothing to do with actually building the game for execution, is has to do with compiling the scripts, I think, because the thing that was taking long to finish while turning off debug mode was “compiling scripts”. I was trying to delete the “Library” folder from going into the Windows Explorer and deleting it,but it said it was still running and I’m not sure if I should still continue. I tried deleting the “Logs” folder, but that didn’t work either.
1 Answer
1I got my project back. Turns out to delete the library folder, the file that was still running was a file that had something to do with bee [and then something else]? It said a process named bee_backup was using it. So I went into Task Manager and closed it. Then I deleted the Library folder and opened the project. The project was empty. All you have to do is go to your scenes folder and open up your game scene.
This bee process in the background was running for me so I deleted it. That's fixed it for me! Cheers for that Calebaleb!
– Dance1211