FastLOD - Automatic Runtime LOD is a plug and play tool for generating dynamic LODs in your game!
It’s now available on the asset store.
Features
- Extremely fast mesh simplification in milliseconds
- The simplification code is all in C++ for maximum performance
- Cross-platform, supports all mobile and desktop platforms
- Just drag and drop and your models will have LODs at runtime
What is the use case?
It’s specially good for procedurally generated meshes or just drag and drop into skinned meshes that need LOD. Can also be used for general LOD
Here’s an example video
Please share any thoughts or feedback you may have!