Introducing FastLOD - Fast Automatic Runtime LOD

FastLOD - Automatic Runtime LOD is a plug and play tool for generating dynamic LODs in your game!

It’s now available on the asset store.

Features

  • Extremely fast mesh simplification in milliseconds
  • The simplification code is all in C++ for maximum performance
  • Cross-platform, supports all mobile and desktop platforms
  • Just drag and drop and your models will have LODs at runtime

What is the use case?

It’s specially good for procedurally generated meshes or just drag and drop into skinned meshes that need LOD. Can also be used for general LOD

Here’s an example video

Please share any thoughts or feedback you may have!

The store page mentions “valid for all platforms” but have you tested WebGL? I ask because of the C++ code.
Also interested to hear why you went into C++ development rather than Burst & Jobs?

Well, C++ allows me to use the library in other platforms too like in UE4/5. Good point I haven’t tested with webGL yet, i think I might need to use emscripten to compile the cpp to js.

No c++ source code?