hello,
well i’m a Unity user since version 1.5 … when it was Apple only…
since version 3.5 … when those Windows folks can in the support for Mac startet to suffer…
i’ll know the 3 founder … one comes from my neighbourhood and had also written a open letter to David what will happen … and it became all true … many good people left Unity… eg Higgins who cared about the forum very well … but nobody did from Unity after… so it is now… questions doesn’t get answered…
Windows support became the main goal … and Apple was out
you can see that on the bug reports…
Unity was born to give Apple user a visual game editor … right?
and now?
in all the years … the only little money i’ll made was from Apple Store … iOS & Mac …
on Android and Windows it was a joke… because those User prefer to get it somewhere for free…
in all the years since 3.5 the Apple support went down… no Playstation no Nintendo SDK etc…
Xcode template in Unity was is still old and not updated … Silicon support… etc…
don’t know what is up @ Unity … but WHY is the Hub 432 MB in size and still INTEL ???
it takes around 30 seconds to launch… we Apple user are really disappointed … because a amazing Unity user showed that it is possible to do it native (Silicon & Intel) with around 15 MB in size … with same functionality … how is that possible… you have to be really motivated to code it for free in your free time only to show Unity that it is easy possible and help those Apple user where Unity doesn’t care about…
now what’s really annoying that Unity introduces old fixed bug’s in LTS versions…
what was the reason for LTS version ?
right but why can’t we rely on it?
i’m still @ 2021.3.21 LTS because all other above introducing the same old bug noted here:
same bug still in 2022.3.1 LTS …
so my question is:
does Unity don’t do bug testing anymore ?
should the User who pay for the Software that it works also find the bug’s, take the time (time is money) and make repro projects download dozens editors to test… and finally find out that reported bug’s get closed and introduced again and again… it’s not the first time that this bug pop’s up…
to me Unity should split up in Windows and Apple/Linux teams… and develop native Editors and get rid of Mono … Unity’s biggest problem still is using Mono because of cross compatibility made easy… lol
than another question:
why Apple users can’t develop for Nintendo Switch? ( SDK is there for Apple … i’ve talked with Nintendo !)
it looks really like and we saw it with the slow silicon switch and Hub that there is not much interest in the Apple users.,…
but let me ask who pay Unity ? the indie dev’s who do Mobile on Android & iOS or the not so big Game studios where Unity most care about … those AAA blockbuster that always got done with other tools…?
was and is there anything really outstanding that is done only with Unity that makes it worth to spend all energy to support the lastest Nvidia features ???
since version 3.5 you develop separate and it’s not Unity anymore !
so why not better make it more native on Mac & Windows ???
you don’t support the same features in all editors…
Mono is still Intel on Mac and sucks !!!
why ? i’ll don’t get it… it’s slow and blows up memory and cpu… for nothing…
to be honest… you leave a big hole for Apple users … and if you don’t act someone will fill it with a native game editor that does the job on Apple platforms much better because it’s native and doesn’t use Mono… it’s not that complicated anymore… the other big company has also silicon support and it works very well now… they also see where the most profitable games are made for… → Mobile market iOS and than Android !
but Unity sleeps… iOS duhhh ok we support but no… we focus on Windows and last Raytracing and Physics and good looking games that looks good but have no real game play/story lol… and also other markets like architects and industry … but Unity is too complicated for those… it’s not easy 3 step to get a nice rendering or a view from a 3d obj … i’ll help some here to get it work but they all stopped … to time intensive (time is money) to get a result that is worth… or a walk through …
like i’ll said to David when he left Unity … Unity will loose focus on what matters… and so it happened…
you did & do not care about those who pay Unity to stay alive… it became to big… too many people @ Unity that don’t know what the others do… Profit is the only goal … critical post got deleted and people shut down like me and many other Apple users …
don’t forget we made Unity … because of us it became Unity3d !!!
so sad … to see how it went down all the years for Apple users till now
M.
Unity Hub 3.5 → 439 MB !!! for what??? and WHY still Intel??? → just one example of what is wrong…