Ios assets not working correctly

i had made a game in unity which is working correctly in game view but in build some assets are not include which were present in scene view but were disabled so is there any way to make sure all of my assets include in game which are going to be used in the game.

I believe that even disabled game objects should trigger asset inclusion. Could you please provide more details/screenshots? Thanks!

if that is then maybe there might be some ther reason due to which my functions nt working. actuallly i am using playmaker for all of my scripts so i have lot of them and they are working fine in game view

ok i found the problem that i was using set property action to activate and deactive gameobjects which was working fine on gameview but it was not working on ios builds so i changed them with activate gameobject action and it was working properly