Sometimes it works, sometimes it doesn’t. When it fails, UCB restarts the build one time, then it just fails silently on the 2nd build.
Known UCB issue?
3: [Unity] Initialize engine version: 5.1.2f1 (afd2369b692a)
4: [Unity] #11 0x0000010132aff2 in ShaderLab::IntShader::ResolveFallback(ShaderLab::ParserShader const&, Shader*, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderErrors&)
5: [Unity] #12 0x0000010134645c in ShaderLab::IntShader::CreateFromParsedShader(ShaderLab::ParserShader const&, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderErrors&, Shader*)
6: [Unity] #13 0x000001013499d9 in ParseShader(char const*, unsigned long, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderLab::ParserShader**, ShaderErrors&, GfxDeviceRenderer, Shader*)
7: ! build of 'default-ios' failed. compile failed
8: Finished: FAILURE
Status: FAILED
Still getting this on 5.1.3f1.
4: [Unity] #11 0x0000010132a812 in ShaderLab::IntShader::ResolveFallback(ShaderLab::ParserShader const&, Shader*, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderErrors&)
5: [Unity] #12 0x00000101345c7c in ShaderLab::IntShader::CreateFromParsedShader(ShaderLab::ParserShader const&, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderErrors&, Shader*)
6: [Unity] #13 0x000001013491f9 in ParseShader(char const*, unsigned long, std::vector<PPtr<Shader>, std::allocator<PPtr<Shader> > >&, bool, ShaderLab::ParserShader**, ShaderErrors&, GfxDeviceRenderer, Shader*)
7: ! build of 'default-ios' failed. compile failed
8: Finished: FAILURE
Happens on latest 5.2.0f3.
@David-Berger This is a intermittent issue. Sometimes it works - sometimes it doesn’t. Any ideas?
How long does a successful build typically take to complete in Cloud Build? And how does that compare to a local build?
Thanks,
Patrick
UCB: For iOS about 20 mins (when it works). Locally it takes a few minutes (and always builds).
Ok thanks for the info. Builds that quick usually don’t have this type of issue, so we’ll have to do some technical investigation.
Cheers,
Patrick
Hey idunlop_oefun
Can you direct message me a link to your project to see if I can’t figure out what might be causing this issue?
Thanks,
Ryan
Just sent you the link on UCB for the project.