There’s no way to do this. This data is set by the engine internally and any data that is set from C# it will be overwritten.
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i see, thanks. Is there any plan to have this as an override for shader use in later versions ?
Thanks
I haven’t seen a user request like this. And given there’s a way to do it by simply adding a different variable, it will likely either not get implemented or end up very low on the prio list.
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Thanks