Is _Time.y equal to Time.time on the CPU or are they not in sync?

There’s no way to do this. This data is set by the engine internally and any data that is set from C# it will be overwritten.

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i see, thanks. Is there any plan to have this as an override for shader use in later versions ?

Thanks

I haven’t seen a user request like this. And given there’s a way to do it by simply adding a different variable, it will likely either not get implemented or end up very low on the prio list.

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Thanks