any help appreciated, thanks i been searching for where the shader is even located in project folder to see if it can be edited manually but i cant even seem to find which shader file for this purpose?
not sure if the cropping at the base is because of alpha cut off or if somehow a difference in detail-texture setting has hacked the bottom off either way i now have a ruler-straight edge where with standard shader my soft edge is visible?
One approach is to use the built in shader source code as a starting point and then make modifications from there. Here’s how:
Download built in shader sources for your version of unity from the [unity archive page][1]. Select the Downloads drop down menu and then choose Built in shaders.
Exract the downloaded shaders zip to a folder.
Drop the folder into your unity assets.
At this point the downloaded shaders you dropped in will override the built-in shaders because they have the same names as the built-in shaders.
To modify the grass billboard shader in Unity 2017.2.0f3, find the WavingGrassBillboard shader located in the builtin_shaders-2017.2.0f3/DefaultResourcesExtra/TerrainShaders/Details folder.
Here’s an example changing the shader to output red instead of the texture color.
@HowlingMoonSoftware thanks for the reply! (only just had notification of this) And the link (hoping i can now make some progress with better vegetation because the stock shader is well limiting with the no shadows and the fact it slices the base off everything creating the sharp edge is frustrating when been careful to not have that on source texture)
I can recommend SE Screen space shadows by Sonic Ether if you're just looking for shadows on the grass. Performance is great and it looks fantastic.
not sure if the cropping at the base is because of alpha cut off or if somehow a difference in detail-texture setting has hacked the bottom off either way i now have a ruler-straight edge where with standard shader my soft edge is visible?
– TheAnigman