Is it possible to have both local and remote addressable groups in same build

Hi there,

Pretty much the title (addressables 1.8.5 Unity 2019.4LTS), I tried setting the groups I want to have locally to LocalBuild/LocaleLoad paths and the one I want remotely to RemoteBuild/RemoteLoad paths.

While this “does” seem to work in the player it just completely fails on an actual device with no real errors in the xcode debugger output.

Is it something achievable ? If yes what’s the proper way to set it up ?

Regards

Yes it works, I have done it.

Have you properly set the profile in AddressableAssetSettings? The remote load path must be set to were you uploaded the remote bundles to.
Have you uploaded the remote bundles to were you want them to be? Unity does not do that automatically.
In AddressableAssetSettings, have you checked Build Remote Catalog?

What kind of error do you have? If the addressables plugin fails to load something there is always an error log.

I can also confirm this works on Android and iOS.

Some groups set to localBuild/localLoad and some others set to remoteBuild/remoteLoad should work fine.

Are you getting any errors through the Unity console?

Thanks guys, indeed after reading your anwswers I gave it another try. Turns out one of the asset from the local asset catalog was referencing an asset from a remote group. And since I had not updated the catalog remotely this was causing the issue.

Thanks for your feedback which helped me identified the issue.