Hi I’m making a character with a time stop ability which can be seen here:
In the game she comes from the time stop has the effect of making everything go grey scale except for her:
I wanted to know if it is possible to get a similar effect without having to make a Black and White version of the texture, and if so, how could I go about it?
If you have Unity pro, you can use the included “greyscale” image effect. Effects are done per camera, so if you want to exclude a character, simply have the character be rendered with a different camera in the same position. No custom shaders or coding required.
That can be done by having the character be put onto its own layer, and changing the culling masks of the cameras. Make sure the “color camera” is rendered on top (depth) and has the “clear depth” flag set.
Hmm, thanks for explaining it to me, though it’s not exactly coming out right.
I did however find a code for making a material go grayscale, but the problem is that I don’t know how to make it so that it is as “transparent/ cut / diffuse”.