Hello! I am fairly new to unity and have been searching the internet trying to figure out the new input system. I currently have the movement and camera set up relatively well. However I’d like to be able to only move the cinemachine camera by holding down right click. I wasn’t sure if I should post this into this forum or the cinemachine forum. But I figured, if I could require an input before another input was unlocked it would solve my problem. I originally found this forum post that helped me out on the old controller system How do I make a CinemachineFreeLook orbiting camera that only orbits when the mouse key is down? . But I’m not sure how I would make it work with the new input system I have in place.
TLDR, Is there a way to chain inputs? i.e require the right mouse button to be held before letting the mouse x and y axis to be moved?