Is there a way to make flowing water in 3d?
I’m trying to make a flood simulation, making a game about building a dam and breaking it. I know that in 2D water is implemented as a bunch of physical circles on which strong gravity acts and a filter is applied to make them look like one whole.
I tried to apply this method for 3d space but with a large number of small balls the game lags and with a smaller number with large balls it does not work normally.
Also, it was not possible to implement a filter that would visualize them as a whole.
P.s. I can make water shaders but I need liquid water.
P.s.s. I don’t know english very well translated google
Does it need to be realtime (simulated in interactive frame rates?) or it could be pre-calculated? (or even simulated outside unity, and just use unity as a viewer? Like Blender Flip Fluids)
This plugin can make small scale simulations very easily
there is free trial version in asset store, so try that (and test scaling your model smaller, if its too big area)
Also, this excellent video from Ten Minute Physics (highly recommended channel) explains the theory under fluid simulations in a very simple and concise way. Then describes how to write one in just a few lines of code:
Hello, do you have any similar ones? Zibra in the free version does not have the necessary models, and the paid version is not suitable, since this is a project for a 1-2 one-time presentation.
And the price for my region is very high.