Isometric 2.5D RPG: Advice

I wish to make an isometric RPG in Unity.
The RPG consists of:

→ A 2D isometric overworld. The overworld contains NO 3D elements, only 2D pictures drawn by artists. These pictures could then be fetched from a view and placed unto the editor

→ The overworld is populated with NPCs and characters that are 3D modeled. Good example of this is Bastion (picture below).

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However, being new to Unity, I am very unsure where to even begin.
Since Unity seems more adapted to 3D games, its hard for me to comprehend how to go about realizing my project.

I was hoping if some of you could put me on the right track.
Thank you!

EDIT:
->I have looked through the entire UnityAnswers forum for topics related to isometric games. But I have found very little information.

->To be more specific, if someone has experience with isometric 2D games in Unity (where the isometric world consists of tiles and images rather than 3D models), I would really appreciate any tutorials, advice, or starting points that can help me get started in this complex task.

There are an awful lot of “I want to make this kind of game. Can Unity do it?” questions here. The answer in almost every case is yes. The place to start learning is the place where we all started learning. Download some tutorials and figure out how stuff works.

If you have more specific questions AFTER doing this, search this site or the forums.

If you can’t find the answer AFTER you tried searching, then feel free to ask.

It’s more the matter of how smart you are and how can you “trick” into 2D.

I mean you can put the camera at the specific angle and create a plane and you have your basic Isometric.

Now difficulties come with stuff like the fence (in the Bastion screenshot for example) which is done with some other planes, or even with a 3d model with all the fence I mean not in detail 3d model but some extruded plane to have all the “earth” circled.

Or for example do for each Layer in Photoshop a Plane, but it gets tricky with the moving character.

And you probably want a Plane from a 3d modeling software since the one by default has a lot of polys, besides you can edit the UVs in the 3d modeling software.

Looking for the same kind of tutorial :slight_smile:
BTW Bastion uses 2d for characters too, I’m pretty sure.

Looking for the same kind of tutorial :slight_smile:
BTW Bastion uses 2d for characters too, I’m pretty sure.

Hey hey isnt it better to create a 3d world witch character to later on just set up the camera like Diablo III ?

check this if you need character costumization:
Character costumization - Ubrin

I’m going crazy with my dev friend to try a similar render like the game Bastion.

I generate a 3D plane with texture hand painted for the ground and put somes 3D planes perpendicularly to the ground plane to add house texture and oriented them to match my 45° iso Camera view.
But its not perfect, image is a bit flat and pixelized, when I walk I see translations around my house vertical plane.

About textures for the background, should I draw with perspective ? or let the camera perspecive do the job … I’m a little bit confused… So any help will be appreciated.

If you want the camera effect, just set your scene as usual, and adjust the main camera view configuration from “Perspective” to “Orthogonal”, and adjust the camera angle until you are happy with the results.