JAVA_HOME environment references a directory (Android Resolver)

Hi everyone.

I have a problem.my unity version is Unity 6.

I have changed JAVA_HOME on system variables to current OpenJDK, but 0 results, can you help me?

JAVA_HOME environment references a directory (C:\Program Files\Unity\Hub\Editor\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK) that does not contain java which is required to process Android libraries.

How to troubleshoot build failures:

Obviously, if there is actionable data, clues or information within any of the errors, fix those problems. Each error entry may have more information than can fit in the console log so select each error and read the expanded view below it.

If that gives you nothing worthwhile (look to Google! You’re never the first one!), then…

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are third-party libraries such as Firebase.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Circa July 2022 here have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33…) (and again for SDK34):

Android Gradle errors and other related stuff:

The error occurs when we need to perform Android resolution for LevelPlay.

I fixed that. In my operating system (Windows 11), the default Unity version was set to 2021.3.20f1, but this version is no longer available in my OS. I reset the default app in the Registry Editor and Windows settings, and this worked.

Thank You