Kinect not working in build (works only with build and run),Kinect is not starting in build standalone

Hi,

I’ve a Unity project that uses MS Kinect SDK.
Everything runs fine in the editor, and it works when launched with “Build And Run” as well.

The issue occurs when I manually launch the .exe: the kinect is not starting up.

Any advice?
,Hi,

I’ve a Unity project that uses MS Kinect SDK.
Everything runs fine in the editor, and when launched with “Build And Run”.

The issue occurs when I manually launch the .exe: the kinect is not starting up.

Any advice?

Just discovered that I erroneously renamed the kinect v2 Resources folder.
Reverting it fixed the issue.

@simoo use x86_64 Architecture for windows and kinectmanager script should not be under any DontDestroyonLoad parent.,@simoo Use x86_64 Architecture for Target Platform Windows.
And make sure the KinectManager.cs script is on a GameObject that is not on DontDestroyonLoad.