After XCode upgrade to last 6.2 version I getting the following error message when built and run my project:
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path)
UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildTarget target, System.String path)
UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args)
UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282)
UnityEditor.HostView:OnGUI()
Any ideia \on how to solve this problem ?
1 Like
Hi,
This issue has been caused by Apple changes. We already have a fix, which will be released in 5.0.0p3 and 4.6.4p1.
This sounds like 2-3 weeks away
VIC201
March 19, 2015, 5:56pm
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sounds more like next week
Hi,
Hi Povilas, any news on this? I have the same problem
I have the same issue too.
Just Build, and open the iOS project on you hand, and run it from Xcode, … That how I test on the device now…
try 5.0.0p3 seems to be fixed now.
This is still happening in 5.1.2 oy…
BinaryBanana:
I see it on 5.1.0f3
I’ve just tried UNITY 5.1.2 and I still see the same exception
I found the fix! I copied GUID from Xcode plist:
/Applications/Xcode.app/Contents/Info.plist
to Unity plist :
/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/Tools/OSX/Unity4XC.xcplugin/Contents/Info.plist
More details in this video (I am not the author):