I implemented Levelplay with a lot of headaches, a lot of support tickets, a lot of experimentations since the documentation is not good and is missing key points.
I lost more than 50% of my revenue, I’m filling yet another ticket to their support to know why
but I know part of the answer, they prioritize their ad sources that are low ecpm.
I had a lot of admob around 10€ ecpm with unity mediation, and they are being filled by ironsource at 2€.
I hope something can be done and I’ll report back in that case but in the meantime don’t do it in my opinion, it’s not worth it
We will see, but I waited a few days before making this post, even waiting their support to answer, so I don’t think it’ll go higher (or even close to my original revenue).
I don’t see why it would improve, it seems like they are prioritizing their own sources first unfortunately.
Hey i really wonder how is your app doing, did the ecpm ramp up after a few weeks. I’d be more than grateful to know how much your app earn through levelplay.
Hello, I ended up not using levelplay and switched to admob.
Nonetheless I heard Levelplay improved a lot, both from a developer perspective and revenue wise.
Admob is the worst SDK to implement from all the SDK I implemented.
Admob is best for banners but worse for interstitials but the ad quality is good at least (way less multiple close buttons and multiple countdown timers to close the ads).
I’ll probably try someday levelplay but I tried recently applovin max which was really good in term of implementation and has a lot of bidders too (I think a little bit more than levelplay but quite close).
Thank u for your respond, yeh i do hear that levelplay has improve a lots too. You can choose which ads service for each placement like reward, banner… Thanks again for the valueable insight. Have a great day mate