For anyone embarking on this journey, what was your experience?
No ads or test ads appear for me. Seems ads never become available even though everything is setup for testing and test devices added.
It appears when I build on Unity 2021, but didn’t in 2022, I want to use the last Unity version, but I’m stuck on 2021 until these issues are fixed.
It doesn’t work for me. Please for those that have gotten it to work on ANDROID, please help out – especially with external dependency resolver settings and your gradle file edits.
Also if it works as it is, please indicate so we can see where the problems are coming from
New Unity update didn’t work. On 2021.3.20f1 doesnt work again.
Horrible, for now I spent countless hours just for ios, on Android I got it working (with a lot of trouble though)
Plus, maybe it’s just because I didn’t roll it to all my users, I get way less ads with levelplay that I did with unity mediation
How is that possible ? Ironsource’s network should be better. With the same partner networks ?
yep, maybe it’s just because of a small user sample. But with the same sample with unity mediation I had “unlimited” ads running
Hellooo, is worth to use unity levelplay this time ? Or I should use other mediation like applovin
For now using my current knowledge it’s not worth it.
Maybe I’ll try admob mediation. Applovin seems nice too but I don’t know them, just that my ecpm with them is correct (waterfall)
Many bad reviews of how applovin treat their indie developers, I havent used it myself but just saying.
I spent hours trying to get it to work and eventually gave up and messages support. No response for 9 days so I followed up. Got an email saying “it should be fixed now, try again” and lo and behold it worked.
I’m convinced they forgot to activate our account properly (after the manual verification process - why does that even exist?) and I wasted hours for nothing.
It was an absolute mess of a transition from Unity Ads where the integration was seamless and the plugin just worked out of the box.
There was more problems after that.
We’ve now moved on to using AdMob, definitely recommend it. Unity has lost a customer in us unfortunately.
Yup that’s me nearly, if it was only implementation problems but my ecpm is so low compared to unity mediation that I’ll probably switch soon, I want to use Admob mediation too, did you use that ? how is the ecpm so far ?
We haven’t launched yet and will be launching with admob only initially. As mentioned we are already almost 2 weeks behind schedule with integration into our live product due to the IronSource issues so we are just trying to get it out the door ASAP. It’ll be live next update and I can let you know how it compares to unity ads. I can’t speak for IronSource ecpm.
With how smooth the integration has been thus far I feel confident their mediation side will be great too, but I have not yet tried it
my experience so far with admob (with unity mediation) is that the ecpm is the double of unity ads, but UnityAds serve way more ads whereas google will simply not display anything if below your threshold
Nice, how many networks do you have activated in AdMob mediation?
As stated in my answer I was using unity mediation and switched to Levelplay. In both I just have 3 waterfalls (high/mid/low) for admob (and some other sources). Just by switching to levelplay I lost more than 40% of revenue with the same amount of users/plays. I believe it’s because a lot of the impressions are now done by ironsource at a very low ecpm whereas before it was filled by much higher sources
LevelPlay does not work for me, because it broke down while I was setting it up for the first time.
I experienced a similar case to yours, however, it was only with apps that generate the very low amount of impressions daily (up to 400) - in these cases, I was using only AdMob, which had like crazy high eCPM, and switching to mediation everything did drop. Maybe that’s the same case for you?
However, the apps that did have more daily impressions, mediation did perform better. I’m still though in trouble with Meta and iOS platform, so if anyone has any info, feel free to discuss lol